Albion Empires emblem
Albion Empires Watch network & field intelligence

Read the whole worldof Albion Online.

A live world map, damage meters, a kill feed, guild intel, a crafting calculator and a market ledger — pooled with the players you choose, from a passive agent that never touches the game.

Passive capture — the game is never touched You choose who sees what Free during the beta
400+zones on one world map, each with a map of its own
5 hallsMaps, Players, Fights, Forge, Market
0packets sent to the game — it only listens
1 agentin the tray, self-updating
The Maps hall: the world map coloured by what four pools recorded, the pools read on the left, the selected zone, the recent runs and the day's timers on the right
The Maps hall: the world coloured by what four pools recorded.

Every screen on this page is the app itself, on a test world — the names are invented.

Maps The Outlands on the world map, one zone selected: its prime time, the players seen there with their role and item power, and the last visit
Interactive world map

An Albion Online map that shows coverage, freshness and danger in one colour.

Every zone is painted by the pool that recorded it, dark to bright by the metric: hue says whose, lightness says how much.

  • Freshness & coverage — when a pool last set foot in a zone, and the gaps.
  • Danger — kills and deaths from the public API, useful before you have an agent.
  • Wind time back — ask what you knew last Tuesday.
  • Runs — fame, chests, pickups and the loot split of every dive.
  • Box mode — the world as a war-room board.
  • Retrace & follow — one player's path, or the camera on their last zone.
Five halls, one town

Every module, from the wire to the ledger.

One question each: where have people been, who are they, what happened, what does a craft cost, what did a sale fetch.

Fights One fight in the Fights hall: the timeline of damage per five seconds, the replay of the recorder's path on the zone, and the damage meter ranking every body
Kill feed & damage meters

A damage meter and a kill feed for every fight.

The killboard everyone sees, and a Recount-style meter for every fight your pools recorded — replayable second by second.

  • Per-fight meters — damage, healing, taken; by opponent and by ability.
  • Replay — deaths on a timeline, the recorder's path on the zone.
  • Sides — your group, your guild or your alliance, fight by fight.
  • Discord — a fight written as a short message.
  • Masks — a name the game withheld stays withheld.
Players The Players hall for a guild lead: the roster with who has an account, who has the app, who is in the pool and who holds a place of the pack, beside the guilds the pools crossed
Guild tracker · player stats · alliance

Guild and player intel: who holds the place, and where they stand.

Your party, your guild's roster, every faction your pools crossed — and a sheet for any player, from any name in the app.

  • Player sheet — fame, kills, deaths and gear from the public API, plus what your pools saw.
  • Guild roster — who has an account, the app, a place in the pool.
  • Crossed factions — any guild's dossier, from your pools' own records.
  • Builds — compose one from the game’s own armoury, copy what a player wore, share it with a pool.
  • Founder-gated — only a guild’s founder speaks in its name.
Forge The Forge costing a refine in Caerleon: margin listed and instant, silver per focus, materials and return rate, the materials table and your specialisation
Crafting calculator · market flips

A crafting calculator with live prices: what a craft costs, and where to sell it.

Recipes, focus, city bonus and tax from the client; prices from your pools' scans, and public ones where nobody scanned.

  • Return rate & focus — the margin flips with focus, the way refining does.
  • Where to craft & sell — every market at once, best pairing first.
  • Best crafts — a whole category ranked by margin, ROI or silver per focus.
  • Flips — carry or enchant between markets, after tax.
  • Farm & labourers — what a plot, a pasture or a journal earns a day, read off your island.
  • Watch a price — be told when a pool scans it under.
Market The Market ledger: the hall's totals, two operations recorded while the market was closed, and a three-player session with its net, held, per-player share and taxes
Auction-house ledger

An auction-house ledger: your sales, split and settled.

Your auction-house activity rebuilt into a ledger, taxes and fees out. Never pooled: a sale is yours alone.

  • Sessions — per run or per week, the loot split across the players you name.
  • Presumed sold — reconciled against your own orders.
  • Purchases — instant buys and buy orders too.
  • Discord — a message filled from the session's figures.
  • Charts — by item, tier, quality, buyer, market.
Fights · overall The overall damage meter across sixty fights, every body ranked with guild, role and item power
Forge · flips The flip bench: the same item priced in two places, with what carrying it pays after tax, its ROI and the age of each price
The model

Record everything, share by choice.

You are a pool of one from sign-up. It grows by invitation and shrinks by anyone's decision.

Pools Three overlapping pools of players and the records each member feeds them

You choose who sees what.

  • Sharing starts at zero — nothing leaves until you say so.
  • The lead invites, the guest accepts — nobody is enrolled without their yes.
  • What you feed is yours — which guilds, alliances and players, from which date.
  • No raw export — nobody drains a pool in one request.
  • Merge, don't sum — one player watched by two pools is one player.
Three pieces

How it works.

The agent listens

A tray app listens to the traffic your game already sends. No memory read, nothing injected, nothing sent.

The server decodes

The agent forwards only whitelisted codes, raw; the server decodes. A game patch is a deployment, not a reinstall.

The pool reads

Records land in the pools you feed; the map is the union of the pools you read. One click pairs a device.

The agent A diagram: the game feeds the agent, the agent forwards only whitelisted message codes to the server, the server decodes stores and serves, and the tray shows its state
The desktop agent

Small on purpose, and honest by design.

It holds no logic: a few bytes identified, the rest forwarded. That is what keeps it small, and the project defensible.

  • Tray only — connects, updates and reconnects on its own.
  • Self-updating — a new build arrives over the socket.
  • App first or game first — it picks your character up either way.
And the rest

Everything the wire already carries.

Read from what the game sends anyway — nothing extra captured.

ZvZ alerts

A live pulse where a fight is on and a pool of yours is watching.

Territories & timers

Who holds each zone, castle and chest hours, prime time, outposts, hideouts.

Minimap marks

Dragons, chests, rich resources with their hour, power cores, tracks.

Almanac

The season, the red-zone event, castle reveals, world bosses, portal waves, road lifetimes.

Islands & roads

Your island's objects on its template; a road's doors, and the ones you crossed.

Dynamic maps

Mists, Roads of Avalon and Ancestral Lands, each drawn as your pools discover it.

Why it's safe

The capture is passive, always.

Never touches the game

Read-only install, no memory read, nothing injected, no packet ever sent.

Only what's whitelisted

A few dozen message codes the server names, forwarded raw. Nothing decoded on your machine.

Nothing personal leaks

Your data lives in your pools: no raw export, no bulk read. A masked name stays masked.

Plans

Three plans, and a pack for the guild.

The map, the live view and the ledger are on every plan. You pay for how far back you read, and for the tools that read your pools.

Private beta — every account is Exceptional, free, until launch. Nothing is charged.
Uncommon
Free
no card, no end

A day back, and your own records.

Best for: trying it out
Rare
€4.99/ mo
a month

A month back: Players, your island and runs, your pools’ prices, five pools of 20.

Best for: groups and dungeon runners
Recommended Exceptional
€9.99/ mo
a month 7 days free, once.

A season back: Fights, dynamic maps, alerts, ten pools of 100.

Best for: officers and shotcallers
Paid by the lead Guild pack
€80.00/ mo
10 Exceptional places 14 days free, once.

Rare or Exceptional, place by place, from ten with no ceiling; one pool for a whole roster.

Best for: guilds and alliances
What each plan givesEverything not listed is on every plan UncommonFree Rare€4.99 / mo Exceptional€9.99 / mo Guild pack · 10 places€30.00 / mo
History
How far back you readi1 day30 days90 days90 days
Pools
Pools you can be invited intoi—51010
Pools you lead, and their sizei—5 of 2010 of 10010 of 100
One pool for the whole guildi———
Worldmap and pools alertsi——
Halls
Dynamic maps: Mists, Roads of Avalon, Ancestral Landsi——
Fights: kill feed, damage meters, replayi——
Players: your guild, whoever you crossed, buildsi—
Your island, your runs and their loot spliti—
Your pools' prices: flips, farm, labourers, watchesi—
On every plan
World map, its marks, live view and replayi
Forge on public prices*, Market ledger, agenti

* The public prices are those of the Albion Online Data Project.

Prices in euro, VAT included. Exceptional has a free week and a pack a free fortnight, once per account. A pack is held by the founder of a real guild and started from the guild panel in the app: each place gives its plan, and a member without a place keeps their own.

Questions

Before you install.

Is it safe to use with Albion Online?

The agent only listens to traffic your own client already sends. It never reads memory, never injects, never sends anything to the game, and the install is never written to.

Can I get banned for using it?

Sandbox Interactive's stated line is: "As long as you just look and analyze we are ok with it." What they act on is modifying the game or interfering with their servers. The agent only looks, like the Albion Data Project client the market sites run on. Read the statement.

Why does it ask for administrator rights?

Windows only lets an administrator listen to network traffic. That is all the rights are used for: no driver, no Npcap, nothing else installed.

Why does Windows warn me before installing?

The agent is not code-signed yet, so SmartScreen does not know it. Click More info, then Run anyway. Some antivirus may also flag a program that listens to traffic.

What exactly does the agent capture?

Only the message codes the server whitelists, a few dozen, forwarded raw. The server decodes them, so a game patch is a deployment, not a reinstall.

Who can see what I record?

Nobody, until you say so. Everything starts in a pool of one; you choose what each pool gets, and you can narrow it again at any time. There is no raw export.

Does it work if I start the app after the game?

Yes. The agent picks your character up at the next zone change and resumes from your last known zone until then.

What does it cost?

Nothing during the beta: every account is Exceptional, free. At launch Uncommon is free, Rare €4.99 a month, Exceptional €9.99; a guild pack, from ten places with no ceiling and 14 days free, mixes Rare places at €4.00 to €2.70 a month and Exceptional places at €8.00 to €5.40, cheaper as the pack grows, paid by the lead. Exceptional comes with a free week and a pack with a free fortnight, once per account. By the year, 17% off.

Is there a damage meter for Albion Online in it?

Yes. Every fight a pool records gets a Recount-style meter — damage, healing and taken, by opponent and by ability — with a second-by-second replay and a kill feed beside it.

Is it an interactive map of Albion Online?

Yes: the whole world as one map, every zone coloured by how recently your pools visited it, how dangerous it is and who holds it, with a rail to wind history back, plus the Mists and the Ancestral Lands on their own maps.

Private beta

Watch the network.
Read the country.

Your agent records what you see. The map shows what others share with you.