A day back, and your own records.
Best for: trying it outRead the whole worldof Albion Online.
A live world map, damage meters, a kill feed, guild intel, a crafting calculator and a market ledger — pooled with the players you choose, from a passive agent that never touches the game.
Every screen on this page is the app itself, on a test world — the names are invented.
An Albion Online map that shows coverage, freshness and danger in one colour.
Every zone is painted by the pool that recorded it, dark to bright by the metric: hue says whose, lightness says how much.
- Freshness & coverage — when a pool last set foot in a zone, and the gaps.
- Danger — kills and deaths from the public API, useful before you have an agent.
- Wind time back — ask what you knew last Tuesday.
- Runs — fame, chests, pickups and the loot split of every dive.
- Box mode — the world as a war-room board.
- Retrace & follow — one player's path, or the camera on their last zone.
Every module, from the wire to the ledger.
One question each: where have people been, who are they, what happened, what does a craft cost, what did a sale fetch.
A damage meter and a kill feed for every fight.
The killboard everyone sees, and a Recount-style meter for every fight your pools recorded — replayable second by second.
- Per-fight meters — damage, healing, taken; by opponent and by ability.
- Replay — deaths on a timeline, the recorder's path on the zone.
- Sides — your group, your guild or your alliance, fight by fight.
- Discord — a fight written as a short message.
- Masks — a name the game withheld stays withheld.
Guild and player intel: who holds the place, and where they stand.
Your party, your guild's roster, every faction your pools crossed — and a sheet for any player, from any name in the app.
- Player sheet — fame, kills, deaths and gear from the public API, plus what your pools saw.
- Guild roster — who has an account, the app, a place in the pool.
- Crossed factions — any guild's dossier, from your pools' own records.
- Builds — compose one from the game’s own armoury, copy what a player wore, share it with a pool.
- Founder-gated — only a guild’s founder speaks in its name.
A crafting calculator with live prices: what a craft costs, and where to sell it.
Recipes, focus, city bonus and tax from the client; prices from your pools' scans, and public ones where nobody scanned.
- Return rate & focus — the margin flips with focus, the way refining does.
- Where to craft & sell — every market at once, best pairing first.
- Best crafts — a whole category ranked by margin, ROI or silver per focus.
- Flips — carry or enchant between markets, after tax.
- Farm & labourers — what a plot, a pasture or a journal earns a day, read off your island.
- Watch a price — be told when a pool scans it under.
An auction-house ledger: your sales, split and settled.
Your auction-house activity rebuilt into a ledger, taxes and fees out. Never pooled: a sale is yours alone.
- Sessions — per run or per week, the loot split across the players you name.
- Presumed sold — reconciled against your own orders.
- Purchases — instant buys and buy orders too.
- Discord — a message filled from the session's figures.
- Charts — by item, tier, quality, buyer, market.
Record everything, share by choice.
You are a pool of one from sign-up. It grows by invitation and shrinks by anyone's decision.
You choose who sees what.
- Sharing starts at zero — nothing leaves until you say so.
- The lead invites, the guest accepts — nobody is enrolled without their yes.
- What you feed is yours — which guilds, alliances and players, from which date.
- No raw export — nobody drains a pool in one request.
- Merge, don't sum — one player watched by two pools is one player.
How it works.
The agent listens
A tray app listens to the traffic your game already sends. No memory read, nothing injected, nothing sent.
The server decodes
The agent forwards only whitelisted codes, raw; the server decodes. A game patch is a deployment, not a reinstall.
The pool reads
Records land in the pools you feed; the map is the union of the pools you read. One click pairs a device.
Small on purpose, and honest by design.
It holds no logic: a few bytes identified, the rest forwarded. That is what keeps it small, and the project defensible.
- Tray only — connects, updates and reconnects on its own.
- Self-updating — a new build arrives over the socket.
- App first or game first — it picks your character up either way.
Everything the wire already carries.
Read from what the game sends anyway — nothing extra captured.
ZvZ alerts
A live pulse where a fight is on and a pool of yours is watching.
Territories & timers
Who holds each zone, castle and chest hours, prime time, outposts, hideouts.
Minimap marks
Dragons, chests, rich resources with their hour, power cores, tracks.
Almanac
The season, the red-zone event, castle reveals, world bosses, portal waves, road lifetimes.
Islands & roads
Your island's objects on its template; a road's doors, and the ones you crossed.
Dynamic maps
Mists, Roads of Avalon and Ancestral Lands, each drawn as your pools discover it.
The capture is passive, always.
Never touches the game
Read-only install, no memory read, nothing injected, no packet ever sent.
Only what's whitelisted
A few dozen message codes the server names, forwarded raw. Nothing decoded on your machine.
Nothing personal leaks
Your data lives in your pools: no raw export, no bulk read. A masked name stays masked.
Three plans, and a pack for the guild.
The map, the live view and the ledger are on every plan. You pay for how far back you read, and for the tools that read your pools.
A month back: Players, your island and runs, your pools’ prices, five pools of 20.
Best for: groups and dungeon runnersA season back: Fights, dynamic maps, alerts, ten pools of 100.
Best for: officers and shotcallersRare or Exceptional, place by place, from ten with no ceiling; one pool for a whole roster.
Best for: guilds and alliances| What each plan givesEverything not listed is on every plan | UncommonFree | Rare€4.99 / mo | Exceptional€9.99 / mo | Guild pack · 10 places€30.00 / mo |
|---|---|---|---|---|
| History | ||||
| How far back you readi | 1 day | 30 days | 90 days | 90 days |
| Pools | ||||
| Pools you can be invited intoi | — | 5 | 10 | 10 |
| Pools you lead, and their sizei | — | 5 of 20 | 10 of 100 | 10 of 100 |
| One pool for the whole guildi | — | — | — | |
| Worldmap and pools alertsi | — | — | ||
| Halls | ||||
| Dynamic maps: Mists, Roads of Avalon, Ancestral Landsi | — | — | ||
| Fights: kill feed, damage meters, replayi | — | — | ||
| Players: your guild, whoever you crossed, buildsi | — | |||
| Your island, your runs and their loot spliti | — | |||
| Your pools' prices: flips, farm, labourers, watchesi | — | |||
| On every plan | ||||
| World map, its marks, live view and replayi | ||||
| Forge on public prices*, Market ledger, agenti | ||||
* The public prices are those of the Albion Online Data Project.
Prices in euro, VAT included. Exceptional has a free week and a pack a free fortnight, once per account. A pack is held by the founder of a real guild and started from the guild panel in the app: each place gives its plan, and a member without a place keeps their own.
Build your pack.
Places of each plan, ten in all at least, no ceiling. 14 days free, once.
A place: Rare €4.00, Exceptional €8.00 — €3.50 / €7.00 from 25, €3.00 / €6.00 from 50, €2.70 / €5.40 from 100. Never more than the next size up.
Started by a guild’s founder from the guild panel in the app; resized or stopped at will, the pool stays.Before you install.
Is it safe to use with Albion Online?
The agent only listens to traffic your own client already sends. It never reads memory, never injects, never sends anything to the game, and the install is never written to.
Can I get banned for using it?
Sandbox Interactive's stated line is: "As long as you just look and analyze we are ok with it." What they act on is modifying the game or interfering with their servers. The agent only looks, like the Albion Data Project client the market sites run on. Read the statement.
Why does it ask for administrator rights?
Windows only lets an administrator listen to network traffic. That is all the rights are used for: no driver, no Npcap, nothing else installed.
Why does Windows warn me before installing?
The agent is not code-signed yet, so SmartScreen does not know it. Click More info, then Run anyway. Some antivirus may also flag a program that listens to traffic.
What exactly does the agent capture?
Only the message codes the server whitelists, a few dozen, forwarded raw. The server decodes them, so a game patch is a deployment, not a reinstall.
Who can see what I record?
Nobody, until you say so. Everything starts in a pool of one; you choose what each pool gets, and you can narrow it again at any time. There is no raw export.
Does it work if I start the app after the game?
Yes. The agent picks your character up at the next zone change and resumes from your last known zone until then.
What does it cost?
Nothing during the beta: every account is Exceptional, free. At launch Uncommon is free, Rare €4.99 a month, Exceptional €9.99; a guild pack, from ten places with no ceiling and 14 days free, mixes Rare places at €4.00 to €2.70 a month and Exceptional places at €8.00 to €5.40, cheaper as the pack grows, paid by the lead. Exceptional comes with a free week and a pack with a free fortnight, once per account. By the year, 17% off.
Is there a damage meter for Albion Online in it?
Yes. Every fight a pool records gets a Recount-style meter — damage, healing and taken, by opponent and by ability — with a second-by-second replay and a kill feed beside it.
Is it an interactive map of Albion Online?
Yes: the whole world as one map, every zone coloured by how recently your pools visited it, how dangerous it is and who holds it, with a rail to wind history back, plus the Mists and the Ancestral Lands on their own maps.
Watch the network.
Read the country.
Your agent records what you see. The map shows what others share with you.